Is this offer worth it?
Start with the first trackable task and judge the offer one checkpoint at a time. The displayed maximum combines every task and should not be treated as expected earnings.
Milestones and payouts
These are the tasks captured from the signed-in Swagbucks offer on October 13, 2026.
Payout history for this game
These are displayed offer maximums, not guaranteed earnings. Compare the same platform and full milestone list before acting.
| Capture date | Platform | Displayed maximum | Note |
|---|---|---|---|
| October 13, 2026 | Android | $44.81 | Install No payout shown (New users only); Complete Level 10 $0.01 (30-day row deadline); Complete Level 25 $0.02 (30-day row deadline); Complete Level 50 $0.02 (30-day row deadline); Complete Level 75 $0.03 (30-day row deadline); Complete Level 100 $0.04 (30-day row deadline); Complete Level 150 $0.06 (30-day row deadline); Complete Level 200 $0.07 (30-day row deadline); Complete Level 250 $0.09 (30-day row deadline); Complete Level 300 $0.11 (30-day row deadline); Complete Level 350 $0.12 (30-day row deadline); Complete Level 400 $0.12 (30-day row deadline); Complete Level 450 $0.15 (30-day row deadline); Complete Level 500 $0.16 (30-day row deadline); Complete Level 550 $0.18 (30-day row deadline); Complete Level 600 $0.21 (30-day row deadline); Complete Level 650 $0.24 (30-day row deadline); Complete Level 700 $0.26 (30-day row deadline); Complete Level 750 $0.28 (30-day row deadline); Complete Level 800 $0.29 (30-day row deadline); Complete Level 850 $0.30 (30-day row deadline); Complete Level 900 $0.33 (30-day row deadline); Complete Level 950 $0.64 (30-day row deadline); Complete Level 1000 $0.77 (30-day row deadline); Complete Level 1250 $1.29 (30-day row deadline); Complete Level 1500 $1.54 (30-day row deadline); Complete Level 1650 $1.93 (30-day row deadline); Complete Level 1750 $2.58 (30-day row deadline); Complete Level 1800 $3.87 (30-day row deadline); Complete Level 65 and make 1 in-app purchase within 1 day after install to Qualify $0.90 (1-day row deadline; optional spending; prices unspecified); Complete Level 225 and make 2 in-app purchases within 4 days after install to Qualify $1.80 (4-day row deadline; optional spending; prices unspecified); Complete Level 425 and make 3 in-app purchases within 10 days after install to Qualify $3.00 (10-day row deadline; optional spending; prices unspecified); Complete Level 675 and make 4 in-app purchases within 15 days after install to Qualify $6.00 (15-day row deadline; optional spending; prices unspecified); Complete Level 1600 and make 5 in-app purchases within 21 days after install to Qualify $9.00 (21-day row deadline; optional spending; prices unspecified); Make 3 in-app purchases within 5 days $2.40 (5-day row deadline; optional spending; prices unspecified); Make 10 in-app purchases within 21 days $6.00 (21-day row deadline; optional spending; prices unspecified). First exact Android1702781 capture; no earlier same-platform snapshot. Ordinary$15.71 + spending$29.10 = $44.81, matching headline. New users;30days from install;5-day pending. Optional purchase prices/stacking, provider, tracked app ID, country and OS eligibility unknown. iPhone1702779 separate; share reward excluded. |
These historical records do not establish today's availability. If this guide lists another device, its headline must not be compared as the same offer.
See the platform-wide dated payout record →Is this offer worth the time?
All 35 paid rows reconcile the exact Android headline of 4,481 SB ($44.81): 28 ordinary level rows total $15.71 and seven purchase-related rows total $29.10. Installation has no payout shown. There is no earlier verified same-platform capture, so this is a first snapshot, not a payout increase. These are conditional maxima, not expected earnings.
Spending and purchase terms
Ordinary level rows do not state a purchase prerequisite. Five optional rows require both a specific level and 1/2/3/4/5 purchases within 1/4/10/15/21 days from installation; two more require 3 purchases within 5 days or 10 within 21. Qualifying products, minimum prices, whether earlier purchases count, and whether purchases can satisfy multiple goals are unspecified. Do not add the rewards as guaranteed rebates or assume the cheapest item qualifies. A spending break-even cannot be calculated without the actual prices and confirmation of credit rules.
Before you install
- Captured signed in on October 13, 2026 after Android was selected. The page lists 35 paid goals plus an Install row, with no payout on installation. Android offer 1702781 differs from iPhone 1702779; the global phone filter can change the displayed offer even when an old URL remains in the address bar. Confirm the phone setting, headline, share-source ID and tasks together.
- New users only. Important Things to Know and Terms and Conditions both set 30 days after installing; rewards pend for 5 days. The source links to Prodege tracking instructions. It did not show an exact prior-install lookback, country list, minimum Android version, tracked store ID or named third-party offer provider. Save these unknowns and check your own eligibility before installing.
- The 28 ordinary level targets are 10/25/50/75/100/150/200/250/300/350/400/450/500/550/600/650/700/750/800/850/900/950/1000/1250/1500/1650/1750/1800. Every one shows 30 days. The table below preserves each exact amount. Complete the level; merely unlocking it is not the captured wording.
- Level 65 plus 1 purchase pays $0.90 within 1 day; Level 225 plus 2 pays $1.80 within 4 days; Level 425 plus 3 pays $3 within 10 days; Level 675 plus 4 pays $6 within 15 days; Level 1600 plus 5 pays $9 within 21 days. The combined goals explicitly start their timer at install, not after reaching the preceding level.
- The two purchase-only rows pay $2.40 for 3 in-app purchases within 5 days and $6 for 10 within 21 days. Their row timer origins are not separately defined; conservatively budget from installation. Spending alone cannot satisfy the five combined level-and-purchase goals.
- The visible ladder reconciles the $44.81 headline. The separate $7.48 Share & Earn amount and competitions are outside the game task total. No wagering, deposit, paid-entry or cash-tournament task appeared in this ordinary puzzle ladder.
- The matching Google Play listing is Suck it Up — Hole Them All, package dk.tactile.holegame, published by Tactile Games and with support pointing to Promineo Studios. That is publisher evidence for mechanics, not proof of the tracked installation destination. The unnamed offer provider and exact tracked package remain unverified; use the actual offer destination if you elect to start.
CODE & FREE-REWARD STATUS · REVIEWED OCTOBER 13, 2026
Codes and free rewards
Checked October 13, 2026: the matching Tactile Games Google Play listing and publisher site supplied no verified universal code, redemption method or quantified free reward. The listing mentions boosters and an event but does not establish free access, reward quantities or their eligibility. No code expiration or country availability was stated. Store events do not establish extra SB goals. Nothing was claimed or redeemed.
Fastest legitimate strategy
- Save the complete Android 1702781 detail, headline, device, countdowns and restrictions before a first installation. Keep installation time, player ID and credited milestones. Follow Prodege’s tracking page and pause if Level 10 fails to appear; a Secure Goal Tracking: Active label is not a paid task.
- The matching publisher description says to move a hole through objects, starting with small items so it grows large enough for bigger targets. An efficient approach inferred from that mechanic is to clear a compact cluster of small items first, then tackle larger objects in reach. Follow each level’s actual completion objective rather than wandering over objects that cannot fit.
- Focus on the level counter named by the offer. Avoid treating an event score or challenge floor as a completed standard level. Save any free boosters that the actual tracked game supplies for a specific obstacle after reviewing the board; no free quantity, fixed refill schedule or unlimited retry method was verified.
- Measure 20 completed levels including ads, failures and loading. Use average minutes per successful level times remaining levels to estimate hours. For illustration only, 1800 levels at 1 minute each require 30 active hours; at 3 minutes they require 90 hours, before extra overhead. These are arithmetic scenarios, not measured completion times.
- From day one, Levels 500/1000/1800 within 30 days require roughly 17/34/60 completions daily. A delayed start makes the pace steeper. Recalculate using days actually left. The optional Level 1600/21-day goal needs about 77 levels daily plus its purchase condition; do not conflate it with the ordinary 30-day ladder.
- The ordinary rewards through Levels 100/500/1000 sum to $0.12/$1/$4.50. The next rewards at 1250/1500/1650/1750/1800 are $1.29/$1.54/$1.93/$2.58/$3.87. Compare the extra levels and your measured time with those incremental amounts. Stop when the value is poor; buying continues does not repair missing tracking or missed deadlines.
Common mistakes
- Using the iPhone detail 1702779 as evidence for Android 1702781
- Calling the 4,481 SB headline a gameplay-only total
- Counting installation or the share reward as an extra paid gameplay goal
- Assuming a level-only goal also needs a purchase because a separate bonus does
- Missing either half of a combined level-and-purchase goal
- Assuming purchases stack across all seven rows or inventing qualifying prices
- Using 30 days for a shorter purchase deadline or restarting clocks at each level
- Treating offline gameplay support as proof of offline reward tracking
Suck it Up FAQ
How much is listed without purchase conditions?
The 28 ordinary level rows sum to $15.71, conditional on completion and tracking in 30 days. Seven optional spending rows sum to $29.10, reconciling the $44.81 headline.
Do I need to purchase anything for Level 1800?
The ordinary Level 1800 row pays $3.87 and lists only completion within 30 days. A separate Level 1600 bonus requires five purchases within 21 days. No blanket purchase prerequisite for ordinary levels was stated.
Can the same purchases satisfy several goals?
The source does not define this. Do not assume cumulative counts, double credit or a specific qualifying item. Missing prices also prevent a dependable profit calculation.
Is Level 1800 achievable in 30 days?
It needs an average of 60 completed levels daily from day one. We have not played or measured this offer. Measure actual later levels, ads and retries; stop if the remaining pace does not fit your schedule.
Why does my detail show $47.38?
The iPhone listing observed today uses separate ID 1702779 and $47.38. The global device preference can switch a detail. This guide preserves Android 1702781 at $44.81, without mixing the ladders or claiming a change.
When do rewards credit?
The detail states a five-day pending period. Pending credit differs from missing tracking. Keep dated evidence and consult Swagbucks support if a completed goal does not appear.
Are any codes or quantified free rewards verified?
No universal code, redemption method, expiration or fixed free grant was verified on October 13 in the matching publisher/store pages. Use only free options shown with conditions in the actual tracked game. Nothing was claimed or redeemed.
Sources checked October 13, 2026
- Signed-in Swagbucks Android offer1702781 ↗
- Official Prodege tracking instructions ↗
- Matching publisher Google Play mechanics — tracked destination unverified ↗
- Tactile Games official publisher site ↗
- Tracking and evidence checklist ↗
